LayalCanvas

3D Modeling

Master 3D Modeling for Games and Architecture

Blender, ZBrush, Substance Painter. Build portfolio-ready assets.

Enroll in Workshop

Workshop Overview

8-week intensive program. Skill levels: Beginner to Intermediate. Curriculum covers modeling, sculpting, texturing, and rendering for games and architecture.

  • Duration: 8 weeks
  • Schedule: 2 sessions per week
  • Group size: Max 12 students
  • Certificate on completion

Key Tools

Blender

Open-source 3D creation. Modeling, sculpting, animation.

ZBrush

Digital sculpting and high-poly modeling.

Substance Painter

Texturing and material authoring.

Schedule & Pricing

Next Start

March 22, 2026

Duration

8 weeks

Price

EGP 3,800

What You'll Learn

  • 1. Introduction to 3D space and topology
  • 2. Low-poly modeling for games
  • 3. High-poly sculpting in ZBrush
  • 4. Retopology and UV unwrapping
  • 5. PBR texturing in Substance Painter
  • 6. Lighting and rendering basics
  • 7. Portfolio project: game asset pipeline
  • 8. Architectural visualization workflow

Sample Projects

Workshop sample 1
Workshop sample 2
Workshop sample 3
Workshop sample 4
Workshop sample 5
Workshop sample 6

Lead Trainers

Lead 3D Instructor

Lead 3D Instructor

Blender & ZBrush

10+ years in game asset creation. Former studio artist.

Texturing Specialist

Texturing Specialist

Substance Painter

Architectural visualization expert. Published tutorials.

What Our Alumni Say

Real quotes from alumni on career transformations.

Sara M.

"Layal Canvas transformed my career. From hobbyist to professional 3D artist in six months."

Sara M.

3D Artist

Omar K.

"Best 3D education in Alexandria. The instructors are industry veterans who truly care."

Omar K.

Game Developer

Layla H.

"Professional and inspiring. I landed my first VR project after completing the course."

Layla H.

VR Developer

Ahmed R.

"From zero to portfolio-ready. The hands-on approach made all the difference."

Ahmed R.

Architectural Viz

Nour E.

"Highly recommend for game dev. C# and Unity training was exactly what I needed."

Nour E.

Indie Developer

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